by Skiffie » 14 Jul 2005 13:19
The Ten Commandments
1. Port keeps clear of Starboard (rule 10)
2. Windward keeps clear of leeward (rule 11)
3. The boat astern keeps clear of the boat ahead (rule 12)
4. A boat tacking or gybing keeps clear of one that is not (rule 13)
5. Avoid collisions - rules are defensive to prevent collisions not offensive racing tactics (rule 14) ???
6. Give your competitors room to manoeuvre once you gain right of way (rule 15 & 16)
7. Room at a mark - inside boat has right of way within the two boat zone (rule 18)
8. A boat that is backing up or not racing must keep clear (rules 20 & 22)
9. If you have violated a rule, take a penalty (rule 44)
10. It is better to give way than to spend hours in a protest room.
These Ten Commandments were devised by Don Becker, Senior Judge with U.S. Sailing and International Judge and Umpire.
Of course, these are for real yachting... commandments 9 and 10 don't really apply in VSK world, and if you are not racing, you're a "ghost" while it's almost impossible to sail sdrawkcab.
But commandments 1 to 7 and the associated rules certainly apply, and especially note commandment 5. Virtual boats don't get damaged but it's still not nice to t-bone someone.
Mark (Skiffie)
Team Rumbilical Brothers
"That was the best Friday night I've had in a week."