by admiral 1 » 30 Jan 2006 14:25
pc1, pc2, pc3 afaik tell vsk what shaders to use, perform fancy operations on pixels, textures.
- pc1 very basic (no shaders, )
- pc2 middle, eg. adds transparant water, reflections, shadows?
- pc3 top, eg. adds refractions? (NVIDIA GF 5200 and up, ATI 9000 and up)
I have no clue what the relation is between shader version and vsk's pc setting, so i may be totally of the mark here.
anti aliasing straightens borders
the higher you set it the straighter the edges become
If you use a high resolutiuon the yig saws already have a sharper edge then at a low resolution. (the skins ofcourse already have to be sharp an preferbly should be made at the highest resolution possible)
anistropic filtering
blurrs details that are supposed to be further away in the distance.
(with use of mipmaps, in stead of the orginal, big sharp highly detailed skin smaller already blurred skins can be used as starting point for calculations, so less calculations have to be performed.)
With a 6600 GT you probably have a grafic solution that comes very close to the top of the range of what vsk4 was designed for (think NVIDIA 6800, ATI 800 was highest available at that time). I think you should be able to hit >> 25 fps with all settings maxed, all skins, all crews, all wakes, sea high, shadows complex, etc. etc. Try different anti aliasing at different resolutions. The NVIDIA solution uses relativly lots of recources with antialiasing.
Edited By admiral 1 on 1138624137
Theeuwes de Jong, skipper of Admiral
"As far as I can remember, there aren't a lot of points of land or holidays named after people who sat at home and criticized Christopher Columbus."
( Paul Cayard, from the Pirates base, in an e-mail to race HQ. 25 Jan 2006 volvooceanrace.org)